Release


Two sets of character art, one modern, other in unique retro-like style.

The main game loop is not changed, until mid game, when advisors start taking care of tedious micromagement.

Slight fixes to the plot without major changes.

Low planet population caps.  It is no longer possible to finish the game with the income from the starting planet.

Population morale is affected by environment as well as taxes and amenities.

Sensible extraction -- more than one auto-mine can be deployed.  Maximum mine count depends on planet size.

Sensible production -- any planet can build a factory, bigger planets can build more than one.  At the moment, a planet can only manufacture one product, I am thinking of allowing up to one product per factory.

Improved conversations with advisors -- they will actually advise on what to do.

Space combat unchanged.

Ground combat overhauled completely.  It is turn-based and features destructible environment (trees and rocks).  Animation is decoupled -- all AI units move at once.

Files

SplinterColonyTrailer.mov 330 MB
Oct 30, 2024
Skirmish.avi 12 MB
42 days ago
SplinterColony.linux.zip 243 MB
30 days ago
SplinterColony.Mac.zip 279 MB
30 days ago
SplinterColony.win.zip 251 MB
30 days ago

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